The Golden Compass Developer Diary
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The Golden Compass videogame developer Shiny Entertainment’s Concept Artist Sean O’Daniels talks to GameSpy about bringing the game world to life. He writes, “When we began working on The Golden Compass game, there wasn’t a great deal of reference material to work from. After all, we started long before the cameras began to roll. I knew the film’s production designer, Dennis Gassner, would have his own vision of Lyra’s world. With no direction or style guide to follow I tried to understand The Golden Compass and tried to imagine how Lyra saw her world.”

With no time for pre-production on the game, O’Daniel’s art was used for as a “style guide, [for] promotional purposes and for providing inspiration to the team.” Read the full interview over at GameSpy.

Two new pieces of concept art were published along with the interview – you can view them below.




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One Response to The Golden Compass Developer Diary

  1. baltaje says:

    where’s iofur’s daemon doll?!