Wired have an interview with the lead designer on The Golden Compass videogame, Shiny Entertainment’s Dax Berg. The designer is questioned about the difficulties of developing a licensed property, noting that “in a licensed title what you deliver can be contradicted every step of the way by each individual that has had access to the previous content.” The team’s goal, he states, iis to “have the look and visual feel in line with New Line’s production and also produce gameplay and narrative immersion that makes the books such a huge success.” Read more.
One new screenshot came along with the interview, which you can view by clicking the thumbnail to the left.
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