Our very own Gabe has played his way through the entire Golden Compass video game and has very kindly reviewed it for us. He was naturally unimpressed by a number of elements of the game, but perhaps surprisingly for a number of His Dark Materials fans, he was also impressed by certain features of the game.
Video games based on movies are notorious for their universal poor quality. Games tend to take longer to make than movies which results in rushed development if the game is to be released simultaneously with a movie. Video games, because of their interactive nature, also tend to work better on their own original concepts rather than movies or books. So I didn’t have very high expectations going into The Golden Compass video game. I expected a rushed, rehashed action game. And indeed, like all movie video games, The Golden Compass has many of the traits of a constricted and rushed based-on-a-movie game. What I did not anticipate was the amount of heart put into the game. Movie video games are often unabashedly mass produced products with cookie cutter gameplay. While The Golden Compass has its share of cliché gameplay elements, it manages to go beyond the obvious and do something interesting with the material.
The game starts with a similar grinding-cog sequence as the movie’s intro with Serafina Pekkala narrating. Unlike the movie the game then jumps far ahead in the story to follow Lyra and Iorek in the north as they try to rescue a random child from the Samoyeds. The story later reverts back to the original beginning at Jordan College, but the brief romp in the snow serves as a tutorial to familiarize the player with the controls for both Lyra and Iorek.
Iorek has three action buttons: one for attack, one for blocking and one for a special action. The special action is used when an icon pops up at predefined points in a level. These actions include jumping over crevasses or pushing over large blocks of ice to make impromptu bridges. Combat seemed rather Prince of Persia-esque to me, with lots of enemies converging on Iorek, his attacks repeatedly knocking them onto the ground until they die in a cloud of Dust. Killing enemies, destroying environmental objects (barrels, ice blocks, ect.) and collecting Rage Claw power-ups fill Iorek’s Rage Guage. In a nice nod to the book, collecting Blood Moss heals Iorek and collecting Sky Iron gives him armor.
After playing as Iorek for a while, the player switches to Lyra. Lyra does not die; instead she has Courage Points which she loses if she gets hurt or loses mini-games. If she loses all of her Courage Points, then the player must start back at the previous checkpoint. Lyra can get Courage Points by picking up three courage orbs that are placed around the game’s levels. Lyra’s gameplay is puzzle based. Some of these puzzles are standard ledge jumping puzzles, and some are more tactical. Occasionally she or Pan must face opponents. In these sequences the player must press a series of direction buttons as they appear on screen. If done correctly Lyra or Pan will dodge as their opponent rushes at them.<br>
The first thing the player must do as Lyra is balance on a ship mast. Balancing on narrow beams and poles is a gameplay element that recurs throughout the game. Balancing is very reminiscent of Prince of Persia. However, in The Golden Compass it feels very awkward and ends up being tedious as you edge along inch by inch. In a cute touch Pan, in ermine form, scurries from Lyra’s shoulders to the tips of her hands to help her balance. Pan also plays a large role in the rest of the gameplay. When Pan is an ermine, the player can use Ermine Insight to find out more about objects in the world by moving a cursor over them. Pan’s other three forms are sloth, hawk and wildcat. In sloth form, Pan can help Lyra swing on objects. As a hawk, Pan can help Lyra glide over a short distance. As a wildcat, Pan can climb up some surfaces with Lyra holding on. When he’s in wildcat form Pan can also help Lyra perform an evasive role.
After Lyra and Iorek find the lost child the story warps back to the beginning of the story in Jordan College. The gameplay here becomes similar to an old school point-and-click adventure game (minus the pointing and clicking). Lyra can talk to people, pick up or use objects, and use the objects to solve puzzles. While talking to key people the player must win a short mini-game before Lyra says her lines of dialog. Winning the mini-game results in a persuasive line which manipulates the person. Losing weakens Lyra’s abilities and she is less likely to persuade the character she’s talking to.
Later in the game Lyra gets the Alethiometer. Reading the Alethiometer is a game in itself. Lyra collects questions throughout the game which the player can access through Lyra’s journal. The player selects a question and the Alethiometer mini-game starts. The first step is to ask the question. This is done by pointing the three needles on the Alethiometer at different symbols. Each symbol has three meanings. Lyra can find meanings hidden throughout the game. If she already knows one of the meanings required to ask the question then that needle is set automatically. The player must guess the symbols for the question’s other meanings. The meanings are not straightforward and are as cryptic as in the book (I only got one or two right in the whole game). Once the question is set, Lyra must read the Alethiometer’s answer. The player uses the direction controls to keep Lyra focused on the Alethiometer. When the big needle spins and holds on a symbol that is part of the answer the player must hit an action button corresponding to the icon that pops up. If all of the meanings were guessed correctly in the first part, then keeping the focus is very easy. Each meaning that is wrong makes the focus harder to control.
The story of the game follows the book far more closely than the movie does. It is clear that the developers read the His Dark Materials trilogy in earnest and set the book as the guide for the game’s development. There are extra details in the game that are missing from the movie. When Lyra finds Billy Costa in the frozen shack after he has been cut, he is clutching a frozen fish as Tony Makarios did in the book. Later as Lyra creeps around in the air ducts of Bolvanger, she witnesses a child cut away from his dæmon. Contrary to the movie which implied that dæmons cut away simply disappear or die, the game explicitly shows the boy’s still living dæmon being locked away in a cage. The witches’ consul, which was missing in the movie, is in the game. The events even play out the same: Dr. Lanselius tasks Lyra with using the Alethiometer to find Serafina Pekkala’s cloud pine. Also unlike the final movie which was hurriedly re-cut just weeks before release, the game has the book’s correct series of events. Lyra goes to Bolvanger before falling out of Lee Scoresby’s balloon and getting captured by the bears of Svalbard. (Interestingly the game shows Lyra falling out of Lee Scoresby’s balloon via a video clip from the original cut of the movie) The ending of the book is awkwardly missing from the game. It was clearly chopped off at the last second as the game ends rather abruptly.
The graphics in The Golden Compass are solidly mediocre. There are times when the graphics are nicely atmospheric such as the Bolvanger air ducts, but at other times such as the icy North they are very bland and flat. Visually, the game looks like it is still in the prototyping stage when graphics are simply functional for gameplay purposes. Camera movement proved to be a major source of frustration. The camera is controlled automatically, rather than by the player. This often led to situations where a certain jump proved to be excessively awkward which in many cases subsequently resulted in a quick demise for Lyra or Iorek. The beam balancing element of Lyra’s gameplay is painfully slow and tedious. I couldn’t help wishing for the simple yet elegant balance control in the Prince of Persia games. The sequences playing as Iorek tended to be repetitive and uninteresting. While there are extra tasks sprinkled in to make the game more interesting, ultimately Iorek’s sections were the parts of the game that I personally just wanted to be done with as soon as possible.
Lyra is wonderfully cheeky, for example when she does a little jig after jumping down a slopped roof to impress Roger. Pan plays a surprisingly large role in the game. There are subtle cute ways he tries to help Lyra and he is not forgotten in dialog. One nice touch is when the player stands still for an extended amount of time: Pan eventually starts complaining to Lyra about the wind on his fur or the fact that they have things they should be doing. The voice acting is surprisingly good. Often voice acting in a game is worse than its movie because of the volume of work that must be done. While not perfect, the voice acting in The Golden Compass manages to catch the mood and is often cute and charming.
In the end the game is probably too flawed for non-HDM fans to get much enjoyment. However, the game is decent and fans of the book will enjoy the amount of effort the developers put into keeping details from the book. Once while Lyra was talking to a sailor on the Gyptian’s ship, he mentioned that some sailor’s dæmons settle as dolphins. The game’s world and dialog are filled with these little details from the book. The developers clearly devoted sincere effort to making The Golden Compass video game faithful to the world and characters of the book. While the end product still suffers from the same flaws that every movie video game has, The Golden Compass at least tries to live up to the potential of the material. Considering the enormity of that task, I think they did an admirable job.
I have the game and I finished it ages ago! Its so easy! The only hard enough parts are some of the minigames in the conversations! Its an ok game, I think they could have done better. Being Iorek is ok, but not as good as you would expect. Reading the alethiometer was well done in the game though. I think you should have been able to be more charachters other than Lyra,Pan and Iorek. Like Lee Scoresby, shooting samoyeds and tartars. Or Serafina Pekkala, flying and shooting. So the game is good but not great.
i have the game but i haven’t finished it yet. I think its really good and i love reading the alethiomter!! the game follows the movie alot more than the movie does.
ps: can someone whos finished the game tell me how to beat the monkey the second time? i keep digging and throwing those boxes at it but it takes too long and the time runs out and the monkey gets away
When your fighting the monkey with Pan in Coulters Flat it will show you to press square or maybe x I forget but just press it rapidly, as in quickly and keep pressing! And then when Lyra just aim the vase at the monkey and throw! Its very simple trust me.
I have the game and its ok.Its strange the way scenes from the book are in the game but not in the film.
nooo i think its greatttt!! if it was made the same as the film id probably never play it. given that id thrown it out the window first. muhahaha!!
Oh and i mean the SECOND time you have to knock out the money. in the snow..
The Game is ok nothing special, it is not very hard and I think that as the game is based on the film there should have been more main characters in the game. This game needs to be fun and more challenging with the need for skill and concentration to get to the other levels.
Hi, it was my thirteenth birthday yesterday! And about the monkey I’m not sure, well Pineapple, do you have the game on ps2 or computer?
on ds
Oh you have it on ds then I’m sorry but I have it on ps2 so the ds one might be a bit differnt! So sorry about that!
thats ok ill get past it eventually.. 😛
I didnt say that it not being like the flm is a bad thing,its just a bit strange.
I have only played some of this game as my friend has it, I would say I was very disapointed in it but that would imply I had better expectations of it before playing. First of all the animation is horrible, Iorek has extremely long APE-like legs and doesn’t even run like a bear – it’s obvious they just motion captured a person moving on all fours and didnt do the barest tweaking to make him more bear-like afterwards. Seriously whoever is responsible for the Iorek animations should be ashamed, his attacks just look wacky and unrealistic, halarious in places – ‘ninja-bear’ has become an in-joke with us. The inability to explore properly and just run along a boring, boring set path in a horribly renedered enviroment that doesnt even look like it would be fun to explore anyway (well actually that ship you couldn’t go inside was almost interesting) Some of Lyra’s snatches of dialogue seem to me like they misunderstood the source material- in the books she uses ‘darling’ if trying to comfort a hurt friend but here she uses it in a ‘oh darrrlling’ Absolutely Fabulous kind of way which is not like her at all.
I just found it basically lacking in atmosphere and FUN, I will probably play the rest at some point just to see if it gets better.
I dont know how to get the althiometer on the ship level? And where are the so called bird droppings? Help me, and yeah, its good. ??!!
You get the aletiometer by by going into the questions part of the journal, and the bird droppings or all over the deck,just these white blobbs,you couldn’t miss them.
And you have to clean up the droppings before you can read the aletiometer.
Heyy.. Im Stuck On Chapter 11 where you have to tell the pirate thing the location of that hospital thing ( goblins ) lol i need to know the 3 symbolls i know the baby one i just need to know the other 2.Great Game so Far!!
PLEASE HElP . xX
On ship and need to real althiometer. Read to go to question part of journal, but do not know how to access journal. Stuck on ship with no leads.
I haven’t played the game yet, but I just hpe I will like it more than most do
terrible game. played half in a night, got bored. never went back
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