{"id":287,"date":"2007-09-27T06:02:20","date_gmt":"2007-09-27T01:02:20","guid":{"rendered":"http:\/\/www.bridgetothestars.net\/news\/the-golden-compass-developer-diary\/"},"modified":"2007-09-28T23:32:01","modified_gmt":"2007-09-28T18:32:01","slug":"the-golden-compass-developer-diary","status":"publish","type":"post","link":"https:\/\/bridgetothestars.net\/news\/the-golden-compass-developer-diary\/","title":{"rendered":"The Golden Compass Developer Diary"},"content":{"rendered":"<p>The Golden Compass videogame developer Shiny Entertainment&#8217;s Concept Artist Sean O&#8217;Daniels talks to GameSpy about bringing the game world to life. He writes, &#8220;When we began working on The Golden Compass game, there wasn&#8217;t a great deal of reference material to work from. After all, we started long before the cameras began to roll. I knew the film&#8217;s production designer, Dennis Gassner, would have his own vision of Lyra&#8217;s world. With no direction or style guide to follow I tried to understand The Golden Compass and tried to imagine how Lyra saw her world.&#8221; <\/p>\n<p>With no time for pre-production on the game, O&#8217;Daniel&#8217;s art was used for as a &#8220;style guide, [for] promotional purposes and for providing inspiration to the team.&#8221; Read the full interview over at <a href=\"http:\/\/uk.xbox360.gamespy.com\/xbox-360\/the-golden-compass\/822522p1.html\">GameSpy<\/a>.<\/p>\n<p>Two new pieces of concept art were published along with the interview &#8211; you can view them below.<\/p>\n<p><center><br \/>\n<a class=\"image\" href=\"\/videogame\/screenshots\/north.jpg\"> <img decoding=\"async\" src=\"\/videogame\/north_thumb.jpg\" hspace=\"20\"> <\/a><br \/>\n<a class=\"image\" href=\"\/videogame\/screenshots\/ragnar.jpg\"> <img decoding=\"async\" src=\"\/videogame\/ragnar_thumb.jpg\" hspace=\"20\"> <\/a><br \/>\n<\/center><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Golden Compass videogame developer Shiny Entertainment&#8217;s Concept Artist Sean O&#8217;Daniels talks to GameSpy about bringing the game world to life. He writes, &#8220;When we began working on The Golden Compass game, there wasn&#8217;t a great deal of reference material &hellip; <a href=\"https:\/\/bridgetothestars.net\/news\/the-golden-compass-developer-diary\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[],"class_list":["post-287","post","type-post","status-publish","format-standard","hentry","category-videogame"],"_links":{"self":[{"href":"https:\/\/bridgetothestars.net\/news\/wp-json\/wp\/v2\/posts\/287","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/bridgetothestars.net\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/bridgetothestars.net\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/bridgetothestars.net\/news\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/bridgetothestars.net\/news\/wp-json\/wp\/v2\/comments?post=287"}],"version-history":[{"count":0,"href":"https:\/\/bridgetothestars.net\/news\/wp-json\/wp\/v2\/posts\/287\/revisions"}],"wp:attachment":[{"href":"https:\/\/bridgetothestars.net\/news\/wp-json\/wp\/v2\/media?parent=287"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/bridgetothestars.net\/news\/wp-json\/wp\/v2\/categories?post=287"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/bridgetothestars.net\/news\/wp-json\/wp\/v2\/tags?post=287"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}